I took an SurfaceView example from the net: http://tinyurl.com/35x66f5
I replaced the onDraw() contents with a simple plotting routine that plots (100, 100), then adds one to x, and one to y, wrapping around at the screen edge. So, as expected, I see the pixels being drawn toward the lower bottom of the screen. The thing is, that it's taking around 10 seconds for the draw to span from one edge of the screen to the next. That's just a few hundred plots. This would be way to slow for a game. Is SurfaceView the correct tool to use for a vector animation game? I thought that maybe what I was actually looking at was my final frame rate, and that if I started doing complex animation, that frame rate wouldn't slow down very much. Is that how it is? Also, my 'dot' is leaving a trail; the old contents are not erased. Do people clear out the whole screen between draws, or just try to make all the objects take car of redrawing their background when the move? Thanks, Tobiah -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

