I'm using OpenGL to make a game engine. Using GLSurfaceView, I have an OnKeyPress event which listens to the hardware input.
The problem is, when I press and hold any button/pad, there is a delay between the first press, and the rest. So if I want to make a "Character" to walk, whenever I push and hold down the DPAD to the north, it stops walking just before the second step, so it behaves like this: Help will be much appreciated, I can't find anything on the web! -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

