Can somebody tell me how to a png file to a PaletteTexture? I did lots of research and found glCompressedTexImage2D, but it seems all the example shows how to generate the palette texture from some hard code numbers, not from a image file. Can someone show me a code snippet or a reference? Great appreciate!!
Now, I tried to extract the pixels from a bitmap which generated from a png file, and then I tried to generated the palette texture from the extracted pixels. But I can only see the white square, I put the code here to see anyone helps me! Bitmap originalBitmap = BitmapFactory.decodeStream(is); int[] pixels = new int[originalBitmap.getHeight()*originalBitmap.getWidth()]; originalBitmap.getPixels(pixels, 0, originalBitmap.getWidth(), 0, 0, originalBitmap.getWidth(), originalBitmap.getHeight()); textureInfo.source = iFile; gl.glGenTextures(1, textureInfo.textures, 0); gl.glBindTexture(GL10.GL_TEXTURE_2D, textureInfo.textures[0]); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); byte[] textureData = new byte[pixels.length]; for (int i = 0; i < textureData.length; i++) { textureData[i] = new Integer(pixels[i]).byteValue(); } int size = textureData.length; ByteBuffer bb = ByteBuffer.allocateDirect(size); bb.put(textureData); bb.position(0); gl.glCompressedTexImage2D(GL10.GL_TEXTURE_2D, -2, GL10.GL_PALETTE4_RGB8_OES, originalBitmap.getWidth(), h, originalBitmap.getHeight(),size, bb); -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en