Turns out this statement doesn't throw the exception:

mGLView.setEGLConfigChooser (8, 8, 8, 8, 0, 0);

What it does is set things up for the exception to be thrown at some
unclear point in the future.

What I'm trying to do is use 32 bit color if supported.  Otherwise,
use whatever.  Hasn't anyone done this before?



On Nov 19, 6:02 am, hoyski <[email protected]> wrote:
> On Nov 18, 12:47 pm, bob <[email protected]> wrote:
>
> > I have this code
>
> >                 try {
> >                 mGLView.setEGLConfigChooser (8, 8, 8, 8, 0, 0);
> >                 }
> >                 catch(Exception e)
> >                 {
> >                         mGLView.setEGLConfigChooser(false);
> >                 }
>
> > Anyone know why it doesn't catch this Exception?  How do I make it
> > fall back to an RGB_565 mode if I can't get the mode I want?
>
> > 11-18 11:43:19.818: E/AndroidRuntime(10295):
> > java.lang.RuntimeException: createWindowSurface failed: EGL_BAD_MATCH
>
> Maybe both calls are throwing the exception. setEGLConfigChooser has
> to be called before setRenderer. Otherwise, both calls will fail.
>
> - Dave

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