On Tue, Nov 29, 2011 at 3:46 PM, John Goche <[email protected]>wrote:

> The number of sprites is indefinite (could vary in number) but each
> needs to manage itself individually. On top of this the world has its
> own handler to manage updates to itself.
>

You don't need separate handlers, you can pass the instance of the object
that is being updated in the handler message, then use one single handler
for the main thread.

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TreKing <http://sites.google.com/site/rezmobileapps/treking> - Chicago
transit tracking app for Android-powered devices

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