Yes, that is what I want. Just don't know how to "feed it the binary
data". I am quite new to android, could you give me some detailed
hints?

On Dec 4, 6:19 pm, Doug <[email protected]> wrote:
> Sounds like you just need to create your own subclass of View, feed it
> the binary data to draw as that data becomes available, and put your
> logic below into the onDraw method using the drawing primitive of the
> Canvas object it receives.
>
> Doug
>
> On Dec 3, 6:30 pm, Vincent <[email protected]> wrote:
>
>
>
>
>
>
>
> > Thanks for replying, I think I didn't describe my needs clearly.
> > What I want are:
> > 1. Use 30 bytes to represent one line
> > 2. One byte has 8 bits, each bit to represent one pixel.
> > 3. So one line has 240 (30x8) pixels.
> > 4. If a bit's value is 0, set a pixel to black
> > 5. If 1, set a pixel to white
> > 6. I have 120 lines to draw.
> > 7. I need to update each line very often.
>
> > So, not if one bit is 0, then draw a black line.
>
> > And for expanding the encoding, could you give any hint?
>
> > Thank you.
>
> > On Dec 4, 12:28 pm, James Black <[email protected]> wrote:
>
> > > You will need to expand the encoding you have and then it would seem the
> > > best approach is to have a white background, then just draw a line 
> > > (http://stackoverflow.com/questions/3616676/how-to-draw-a-line-in-android)
> > > for the black lines, so, you would need to find the start of the current
> > > line segment, see how many pixels in that segment, then draw the line, 
> > > then
> > > skip over the white ones (that would be like drawing a white line) and 
> > > draw
> > > the next black line segment.
>
> > > On Sat, Dec 3, 2011 at 7:34 PM, Vincent <[email protected]> wrote:
> > > > Hi,
>
> > > > I want to draw an image from bytes. E.g. I have a byte "01111010",  a
> > > > black pixel for a 0, a white pixel for a 1, then I need draw an 8
> > > > pixels line "black white white white white black white black white" on
> > > > the screen.
>
> > > > I have about 3000 bytes (30 bytes per line)to draw an image, and I
> > > > need to update the image frequently.
>
> > > > Could you give any suggestion? Is Bitmap.createBitmap from colors
> > > > array applicable?
>
> > > > Android 3.2
>
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>
> > > --
> > > "I know that you believe you understand what you think I said, but I'm not
> > > sure you realize that what you heard is not what I meant."
> > > - Robert McCloskey

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