As subject, I really wonder why my live wallpaper (but also a lot of other lwp out there) get a *massive* boost in fps when you drag the homescreen: until you keep the screen dragging around the lwp is fast as hell, but in the moment you release touch, goes back to its normal speed. Since the activity is set up to run at a specified fps why does it warp like the Enterprise when panning between screens? Sounds to me like a os level protection to save battery when the user is not playing with home-UI bling bling, and that boost performances when someone is moving stuff.
Is there a way to overcome this? Strange that nobody is talking about that on forums around the web, or probably I'm not aware of the specific keywords to find it. Thanks for advices P. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

