You can do it with native code. I was able to get shader binary extension working yesterday by including gl2ext.h and throwing some defines in the code to turn it on.

On 12/8/2011 1:31 AM, Tezar wrote:
Hi,
I am trying to get gles20 extension working but so far no luck. More
specifically I am aiming for 3d texture support which was moved from
gles20 api to optional extension. However default opengl package
(android.opengl) or its subpackages doesn't seem to have support for
any kind of mechanism for enabling extensions. I tried googling
additional headers for these extensions but with no relevant result.
Is there any way to build project with extension functions?

I am developing on Eclipse and targeting API10.
any help would be appreciated
Tezar

________________________________________
references:
http://www.khronos.org/registry/gles/extensions/OES/OES_texture_3D.txt
http://www.khronos.org/registry/gles/specs/2.0/es_cm_spec_2.0.24.pdf
page 20


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