It generates utterly broken UIs on display of various sizes and densities.

On Mon, Dec 12, 2011 at 11:33 AM, Julian <[email protected]>wrote:

> Also, there are many different parts of the SDK that CAN be misused:
> nesting too many LinearLayouts together, running blocking operations
> on the UI thread, loading large bitmaps into memory, etc.  What makes
> AbsoluteLayout different in particular?
>
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-- 
Romain Guy
Android framework engineer
[email protected]

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