I think it should work, just look up OpenGL lighting tutorials. In my Vintage Tripeaks game I use OpenGL lights (two of them). The only thing I still don't understand 100% is the lighting coordinates. I just worked on it enough to get it to work like I wanted, I didn't experiment much further. Someone else here on the list no doubt has some good tips on lighting coordinates. They are treated different than mesh coordinates. Just google some tuts.
-niko On Dec 13, 8:00 am, Dani <[email protected]> wrote: > Hello, > I'm developening an isometric 2D game using Opengl ES. > Now I'm trying to implement a light system like Diablo I and II, i.e. > with the source light positionated on the main character that follows > him and radiates the surrounding dark environment. > > What's the best way to do that? I found only tutorial about shader for > a 3D system, I don't know if it is the right way for 2D or if there is > a better (and simple) solution. > > Thank you > Dani -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

