Hello, I am trying to improve performance of existing Gingerbread (Android 2.3) home launcher framework application. I tried to speed up home screen by enabling cache for children views on home screen, made background opaque to save normal wallpaper drawing calls. This has improved UI performance.
For normal wallpaper I have cached the wallpaper drawable in Launcher application and drawing it manually from launcher app. and has set the background opaque to avoid wallpaper drawing by WallpaperManager. But with this change the fps value reduced. My requirement is fps should be high...that is measure they are considering for speed/performance. Can anybody suggest approach that should be followed to improve fps value? Is this becuase I cached the background? Thanks! -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

