Hello,

I am trying to improve performance of existing Gingerbread (Android
2.3) home launcher framework application.
I tried to speed up home screen by enabling cache for children views
on home screen, made background opaque to save normal wallpaper
drawing calls. This has improved UI performance.

For normal wallpaper I have cached the wallpaper drawable in Launcher
application and drawing it manually from launcher app. and has set the
background opaque to avoid wallpaper drawing by WallpaperManager.
But with this change the fps value reduced.
My requirement is fps should be high...that is measure they are
considering for speed/performance.

Can anybody suggest approach that should be followed to improve fps
value? Is this becuase I cached the background?

Thanks!

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