when u call second activity from first one please finish first then call
second one

used following code :

startactivity(this,yourclassname.class);
finish();


On Thu, Dec 15, 2011 at 10:42 AM, eehouse <[email protected]> wrote:

> I'm writing a board game that follows a common pattern: main Activity
> is a list of games, and if you tap on one it opens into a second
> Activity in which the game is played.  You close one game to play
> another.  Games can also be launched over the network, which happens
> when the user goes to a .php page in the browser that redirects to a
> custom URL scheme for which one of my Activities has an intent-filter.
>
> I want to ensure three things
>
> * If user opens the app, then launches a game into an Activity on top
>  of the list Activity, then taps the home button and launches the app
>  again, he'll be taken back to the second Activity with the game in
>  progress, just as it was.  (This is standard behavior on Android.)
>
> * If he browses to the .php page and triggers a new game, the app will
>  display the new game in its own Activity on top of the list
>  Activity, first closing any other game Activity that might be open.
>
> * If this happens while the app is already running, whether in the
>  same task as the browser or not, the new game will be launched on
>  top of the existing game list Activity -- no new game list Activity
>  will be created.
>
> This last one's the problem.  The way things are working now, with the
> game list Activity's launchMode set to singleTop, if the game's
> already running in a different task and the user browses to the .php
> page that triggers new game creation, a second instance of the game
> list Activity is created with the new game Activity on top of it.
> This is fixed if I make launchMode be singleTask, but then my first
> goal fails: If the user hits the home button while a game is open then
> relaunches the app it comes back not to the existing game Activity but
> to a new root game list Activity.
>
> I'm beginning to work toward a solution that has the root Activity
> registering with a static class so that I can tell it's running (and
> can have it finish() if the OS insists on launching a duplicate), and
> the
> child game Activities registering with their parent so the parent can
> kill them if it needs to.  But it's going to be pretty complex, and
> probably racy.  It seems this scenario should have been anticipated,
> that there's probably a simple way to do it using launch modes and
> Intent flags I'm not finding.  Suggestions?
>
> Thanks,
>
> --Eric
>
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-- 
Thanks and Regards,
Damodhar Meshram
Sr Android Developer

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