I want to make the finger paint that have fix length. when I paint
more and more, It's removed the old paint and the length of the line
still the same as started.

This is my code:

package com.penhlenh.FingerPaint;

import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.os.Bundle;
import android.view.MotionEvent;
import android.view.View;
import android.view.Window;
import android.view.WindowManager;

public class Main extends Activity {
        private Paint mPaint;
        private float mX, mY;
        private float x;
        private float y;

        private static final float TOUCH_TOLERANCE = 4;

        @Override
        protected void onCreate(Bundle savedInstanceState) {
                super.onCreate(savedInstanceState);

                getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
                                WindowManager.LayoutParams.FLAG_FULLSCREEN);

                requestWindowFeature(Window.FEATURE_NO_TITLE);
                initialPaintStyle();
                setContentView(new FingerPaint(this));

        }

        private void initialPaintStyle(){
                mPaint = new Paint();
                mPaint.setAntiAlias(true);
                mPaint.setDither(true);
                mPaint.setColor(Color.BLUE);
                mPaint.setStyle(Paint.Style.STROKE);
                mPaint.setStrokeJoin(Paint.Join.ROUND);
                mPaint.setStrokeCap(Paint.Cap.ROUND);
                mPaint.setStrokeWidth(2);
        }

        class FingerPaint extends View {
                private Path mPath;
                private Canvas mCanvas;
                private Bitmap mBitmap;
                private Paint mBitmapPaint;
                private float mStartX = 170;
                private float mStartY = 650;
                private float dx;
                private float dy;

                public FingerPaint(Context context) {
                        super(context);
                        mBitmap = Bitmap.createBitmap(480, 800, 
Bitmap.Config.ALPHA_8);
                        mCanvas = new Canvas(mBitmap);
                        mPath = new Path();
                        mBitmapPaint = new Paint(Paint.DITHER_FLAG);

                        mPath.moveTo(mStartX, mStartY);
                        mPath.quadTo(120, 740, 40, 760);
                        invalidate();
                }

                @Override
                protected void onDraw(Canvas canvas) {
                        canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
                        canvas.drawPath(mPath, mPaint);
                }

                private void touch_start(float x, float y) {
                        //mPath.reset();
                        mPath.moveTo(mStartX, mStartY);
                        mX = x;
                        mY = y;
                }

                private void touch_move(float x, float y) {
                        dx = Math.abs(x - mX);
                        dy = Math.abs(y - mY);
                        if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
                                mPath.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 
2);
                                mX = x; mY = y;
                        }
                }

                private void touch_up() {
                        mPath.lineTo(mX, mY);
                        mCanvas.drawPath(mPath, mPaint);
                        //mPath.reset();
                        mStartX = mX;
                        mStartY = mY;
                }

                @Override
                public boolean onTouchEvent(MotionEvent event) {
                        x = event.getX();
                        y = event.getY();

                        switch (event.getAction()) {
                        case MotionEvent.ACTION_DOWN:
                                touch_start(x, y);
                                invalidate();
                                break;
                        case MotionEvent.ACTION_MOVE:
                                touch_move(x, y);
                                invalidate();
                                break;
                        case MotionEvent.ACTION_UP:
                                touch_up();
                                invalidate();
                                break;
                        }
                        return true;
                }
        }
}

It draws with the finger properly but it's not remove the old line to
make the length the same as started.
how to remove the old paint? please help !!!

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