Usually, the GL thread calls your override of 
android.opengl.GLSurfaceView.Renderer.onDrawFrame()<http://android-developers.blogspot.com/2009/04/introducing-glsurfaceview.html>method.
 You can add there 
SystemClock.sleep(millis)<http://developer.android.com/reference/android/os/SystemClock.html#sleep%28long%29>or
 something similar to slow down this thread.

But maybe you need the 
onPause()<http://developer.android.com/reference/android/opengl/GLSurfaceView.html#onPause%28%29>and
 
onResume()<http://developer.android.com/reference/android/opengl/GLSurfaceView.html#onResume%28%29>methods
 ofGLSurfaceView
.

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