Usually, the GL thread calls your override of android.opengl.GLSurfaceView.Renderer.onDrawFrame()<http://android-developers.blogspot.com/2009/04/introducing-glsurfaceview.html>method. You can add there SystemClock.sleep(millis)<http://developer.android.com/reference/android/os/SystemClock.html#sleep%28long%29>or something similar to slow down this thread.
But maybe you need the onPause()<http://developer.android.com/reference/android/opengl/GLSurfaceView.html#onPause%28%29>and onResume()<http://developer.android.com/reference/android/opengl/GLSurfaceView.html#onResume%28%29>methods ofGLSurfaceView . -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

