thanks  Latimerius :-)

On Wed, Dec 21, 2011 at 1:49 AM, Latimerius <[email protected]>wrote:

> On Mon, Dec 19, 2011 at 9:12 AM, Raghav Dwivedi
> <[email protected]> wrote:
> > private void initTriangle(){
> > //Float has 4 Bytes
> > ByteBuffer vbb = ByteBuffer.allocateDirect(_nr0fvertices *3 *4);
> > vbb.order(ByteOrder.nativeOrder());
> > _vertexBuffer = vbb.asFloatBuffer();
> > //Short has 4 Bytes
> > ByteBuffer ibb = ByteBuffer.allocateDirect(_nr0fvertices * 2);
> > ibb.order(ByteOrder.nativeOrder());
> > _indexBuffer = ibb.asShortBuffer();
> > //Float has 4 Bytes, 4 Colors (RGBA)*no of vertices*4 Bytes
> > ByteBuffer cbb = ByteBuffer.allocate(4*_nr0fvertices*4);
>
> I guess the logged exception pretty much says it all: note that unlike
> your other buffers, you allocate your colour buffer using allocate(),
> not allocateDirect().  Try using allocateDirect(), I think that should
> fix it.
>
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-- 
Thanks & Regards
     Raghav Dwivedi
     http://about.me/raghavdwivedi

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