thanks Latimerius :-) On Wed, Dec 21, 2011 at 1:49 AM, Latimerius <[email protected]>wrote:
> On Mon, Dec 19, 2011 at 9:12 AM, Raghav Dwivedi > <[email protected]> wrote: > > private void initTriangle(){ > > //Float has 4 Bytes > > ByteBuffer vbb = ByteBuffer.allocateDirect(_nr0fvertices *3 *4); > > vbb.order(ByteOrder.nativeOrder()); > > _vertexBuffer = vbb.asFloatBuffer(); > > //Short has 4 Bytes > > ByteBuffer ibb = ByteBuffer.allocateDirect(_nr0fvertices * 2); > > ibb.order(ByteOrder.nativeOrder()); > > _indexBuffer = ibb.asShortBuffer(); > > //Float has 4 Bytes, 4 Colors (RGBA)*no of vertices*4 Bytes > > ByteBuffer cbb = ByteBuffer.allocate(4*_nr0fvertices*4); > > I guess the logged exception pretty much says it all: note that unlike > your other buffers, you allocate your colour buffer using allocate(), > not allocateDirect(). Try using allocateDirect(), I think that should > fix it. > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en -- Thanks & Regards Raghav Dwivedi http://about.me/raghavdwivedi -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

