Dianne,

Can you please comment on why there is very limited (70mb) space available
for developers.

If this is the limitation, how can a developer think for providing music and
video?

This is not question of only single application. This is a question about
deciding and implementing an entire idea or concept based on total file
size.

We can find many application on Iphone having more than 70mb file size. and
that is the independence which encourage a sponsor for allocate funds on
some very good Idea.

I know at google you all must have think on this. and if there is way by
which developer can directly put their audio and video file on sd card at
the time of application download than its enough for we all.






On Sat, Jan 10, 2009 at 11:05 AM, Mahesh Vaghela <[email protected]>wrote:

> Hi Friends,
> Thank you very much for starting this discussion.
>
> Based on your suggestion I am going to first reduce the file size by
> changing it to 32KHz @
> 128kbps. But I dont think this will do as any mp3 files are already a
> reduced size file.
>
> One of my current mp3 file is of size 13.9mb developed at 44Khz sample rate
> and 160kbps Bit Rate.
>
> If I try to reduce this further I dont think it will end up to less than 10
> to 11mb.
>
> I really like Peli's idea of "downloads the mp3 files the first time it is
> launched, and saves them on the SD card"
>
> But this idea will need hosting of a web server  from where user can
> download the mp3 files on first run.
>
> Instead of this all, the best way I feel is when a user downloads his apk
> file from Android Market all the code should go in application folder and
> all mp3 should be moved to sd card.
> *
> Friends, is there any way by which we can directly put our mp3 files on sd
> card, just at the time of installation?*
>
> This is possible with windows mobile but I dont know how to do this with
> android.
>
>
>
>
>
>
>
>
>
>
> On Sat, Jan 10, 2009 at 2:39 AM, Dianne Hackborn <[email protected]>wrote:
>
>> Well there isn't a definitive answer.  We've said that the total available
>> space on internal storage is about 70MB.  You can judge from that how likely
>> a user is to keep your app based on its size.
>>
>> Fwiw, based on 70MB total available, you will probably find very very few
>> people keeping a 30MB app.
>>
>>
>> On Fri, Jan 9, 2009 at 4:55 AM, Stoyan Damov <[email protected]>wrote:
>>
>>>
>>> This question has been raised quite a few times here and on the web
>>> and not ONCE I've seen a definitive answer from a Google employee on
>>> the question "what's the maximum .apk size which will install on an
>>> Android device with sufficient memory". The regular answers have
>>> always been along the "make your app smaller, the device's memory is
>>> shared" (well you should have thought about that before releasing
>>> Android and making it possible to launch apps from the SD card,
>>> right?), "re-encode your .mp3s", etc. I guess the only way to be sure
>>> is to start adding files to your project, building the .apk and
>>> checking whether it would install (that's what I'm planning to do
>>> anyway).
>>>
>>> Re .mp3s, you surely can't expect the device to play a 48KHz .mp3 w/ a
>>> 320kbps bitrate so you can safely drop the quality to say 32KHz @
>>> 128kbps and the user wouldn't notice it for sure.
>>>
>>> On Fri, Jan 9, 2009 at 2:35 PM, Mahesh Vaghela <[email protected]>
>>> wrote:
>>> > AusR,
>>> > Thanks a lot for your reply.
>>> >
>>> > The sound quality is very much important to me as entire charm of my
>>> > application depends on those music files.
>>> >
>>> > But can anyone throw some light on storage limitation of android
>>> > application?
>>> >
>>> > Friends, this question will be important to us much more when market
>>> will
>>> > allow paid application. So please start a discussion on this.
>>> >
>>> >
>>> > On Fri, Jan 9, 2009 at 1:10 PM, AusR <[email protected]> wrote:
>>> >>
>>> >> Hi,
>>> >>
>>> >> Are you sure the mp3s need to be of the quality and duration they are.
>>> >> For the purposes of a mobile handset application, for which the audio
>>> >> playback technology is not fixed they could be re-encoded with a lower
>>> >> bit-rate (or shortened) without too much loss in audible quality. this
>>> >> could reduce the file size significantly.
>>> >>
>>> >> (Just a suggestion)
>>> >>
>>> >> Aus.
>>> >>
>>> >>
>>> >> On Jan 9, 4:57 am, "Mahesh Vaghela" <[email protected]> wrote:
>>> >> > Hi Friends,
>>> >> >
>>> >> > I want to develop an application which can play sound (.mp3) files.
>>> I am
>>> >> > able to play this as I wish.
>>> >> >
>>> >> > But I am concern about the total file size of my application due to
>>> this
>>> >> > mp3
>>> >> > files. I have total 6 mp3 files and total size of them becomes more
>>> than
>>> >> > 30mb.
>>> >> >
>>> >> > This is very large when we talk for android. (For Iphone it's not a
>>> >> > large
>>> >> > one!)
>>> >> >
>>> >> > I have read that total allocated size for android application is
>>> just
>>> >> > 128 or
>>> >> > 256 MB only.
>>> >> >
>>> >> > a)
>>> >> > Is this information right (Or we can use more than this)?
>>> >> >
>>> >> > b) What is the maximum application size google market allows for
>>> >> > publishing
>>> >> > an application?
>>> >> >
>>> >> > c) Is there any way by which we can put our mp3 files on some other
>>> >> > place?
>>> >> >
>>> >> > Many thanks in advance.
>>> >> >
>>> >> > Mahesh Vaghela
>>> >> >
>>> >> > http://www.indianic.com
>>> >>
>>> >
>>> >
>>> >
>>> > --
>>> > Mahesh Vaghela
>>> > http://www.indianic.com
>>> >
>>> > >
>>> >
>>>
>>>
>>>
>>
>>
>> --
>> Dianne Hackborn
>> Android framework engineer
>> [email protected]
>>
>> Note: please don't send private questions to me, as I don't have time to
>> provide private support.  All such questions should be posted on public
>> forums, where I and others can see and answer them.
>>
>>
>>
>> >>
>>
>
>
> Mahesh Vaghela
> http://www.indianic.com
>



-- 
Mahesh Vaghela

http://www.indianic.com

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