What are you trying to say?

On 22 dic, 05:49, Sudhi Hn <sudhir...@gmail.com> wrote:
> Hey guys good work
>
> On Dec 21, 11:28 pm, Gilberto Cuba R <gcubar2...@gmail.com> wrote:
>
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> > Hello colleagues,
>
> > I'm trying to simulate the HTML5 Canvas behaviour on Android. In
> > order to achieve this, I have created several classes that inheritate
> > from View, and therefore have "THEIR OWN" canvas, wich is not shared,
> > (and please correct me if I'm wrong) that is, that all my inherited
> > View classes have a Canvas that is not relationed with other instance
> > classes. So, I've named this classes after the figures, for instance:
> > MyLine, MyCircle, MyRectangle, MyPolygon, etc. When it comes to
> > drawing
> > this figures I have no problem at all because all I do is overwrite
> > the onDraw() method and no harm done. Only that the canvas I'm
> > currently drawing is the same as in the figure.
>
> > All this mess has its inconveniences, or at least is coming out as
> > so,
> > for I also mean to implement a MyClip() class, allowing it to
> > properly
> > apply to the canvas's drawClip method when it is leveled with the
> > other
> > figures, any other way, it doesn't work out as expected. And well,
> > such
> > like this one I have other troubles for not being able to acces the
> > Canvas of the Parent on my class.
>
> > Any suggestions on the path I should follow, or at least some
> > reajustment in the classes desing so I can reach my goal?
>
> > Thank you for advance.
>
> > Gilberto Cuba

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