What are you trying to say? On 22 dic, 05:49, Sudhi Hn <sudhir...@gmail.com> wrote: > Hey guys good work > > On Dec 21, 11:28 pm, Gilberto Cuba R <gcubar2...@gmail.com> wrote: > > > > > > > > > Hello colleagues, > > > I'm trying to simulate the HTML5 Canvas behaviour on Android. In > > order to achieve this, I have created several classes that inheritate > > from View, and therefore have "THEIR OWN" canvas, wich is not shared, > > (and please correct me if I'm wrong) that is, that all my inherited > > View classes have a Canvas that is not relationed with other instance > > classes. So, I've named this classes after the figures, for instance: > > MyLine, MyCircle, MyRectangle, MyPolygon, etc. When it comes to > > drawing > > this figures I have no problem at all because all I do is overwrite > > the onDraw() method and no harm done. Only that the canvas I'm > > currently drawing is the same as in the figure. > > > All this mess has its inconveniences, or at least is coming out as > > so, > > for I also mean to implement a MyClip() class, allowing it to > > properly > > apply to the canvas's drawClip method when it is leveled with the > > other > > figures, any other way, it doesn't work out as expected. And well, > > such > > like this one I have other troubles for not being able to acces the > > Canvas of the Parent on my class. > > > Any suggestions on the path I should follow, or at least some > > reajustment in the classes desing so I can reach my goal? > > > Thank you for advance. > > > Gilberto Cuba
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