Thanks for the link. I was looking for a free copy of the orange book. On Dec 27, 11:52 pm, Indicator Veritatis <[email protected]> wrote: > I'll take your word on that one, since I haven't had time to look at > at that thoroughly myself yet; but I do know that a genuine "must > read" is The Orange Book, which is downloadable in an earlier edition > fromhttp://wiki.labomedia.org/images/1/10/Orange_Book_-_OpenGL_Shading_La... > or you can buy the latest from Amazon. > > This book has the best explanation I have ever seen of the > programmable pipeline in OpenGL 2.0. Unfortunately, it is all about > OpenGL rather than OpenGL ES, but such is true of most of the > reference this thread has shown to date. Then again, the basic > concepts are best explained in books like this one, then you can rely > on the "difference specification" from Khronos to learn to apply it to > OpenGL ES. > > On Dec 26, 10:26 pm, bob <[email protected]> wrote: > > > > > > > > > On Dec 26, 8:52 am, the_edge123 <[email protected]> wrote: > > > > On Dec 26, 11:05 am, bob <[email protected]> wrote:> What is the > > > best way to learn OpenGL ES 2.0 for Android? > > > > What kind of tutorial are you looking for ? are you a beginner ? > > > What did you already find ? > > > This is really good too: > > >http://en.wikibooks.org/wiki/GLSL_Programming/Vector_and_Matrix_Opera... > > > Plus, I wrote my own shader: > > > private final String mFragmentShader = > > "precision mediump float;\n" + > > "varying vec2 vTextureCoord;\n" + > > "uniform sampler2D sTexture;\n" + > > "void main() {\n" + > > "vec2 center = vec2(0.5,0.5);\n" + > > "float intensity = 1.0 - distance(vTextureCoord,center);\n" + > > " gl_FragColor = texture2D(sTexture, vTextureCoord) * > > vec4(0.0, 1.0, 0.0, 1.0) * intensity;\n" + > > "}\n"; > > > Here's a pic of it: > > >http://i1190.photobucket.com/albums/z449/m75214/122711002015.jpg
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