Thanks for the link.  I was looking for a free copy of the orange
book.

On Dec 27, 11:52 pm, Indicator Veritatis <[email protected]> wrote:
> I'll take your word on that one, since I haven't had time to look at
> at that thoroughly myself yet; but I do know that a genuine "must
> read" is The Orange Book, which is downloadable in an earlier edition
> fromhttp://wiki.labomedia.org/images/1/10/Orange_Book_-_OpenGL_Shading_La...
> or you can buy the latest from Amazon.
>
> This book has the best explanation I have ever seen of the
> programmable pipeline in OpenGL 2.0. Unfortunately, it is all about
> OpenGL rather than OpenGL ES, but such is true of most of the
> reference this thread has shown to date. Then again, the basic
> concepts are best explained in books like this one, then you can rely
> on the "difference specification" from Khronos to learn to apply it to
> OpenGL ES.
>
> On Dec 26, 10:26 pm, bob <[email protected]> wrote:
>
>
>
>
>
>
>
> > On Dec 26, 8:52 am, the_edge123 <[email protected]> wrote:
>
> > > On Dec 26, 11:05 am, bob <[email protected]> wrote:> What is the 
> > > best way to learn OpenGL ES 2.0 for Android?
>
> > > What kind of tutorial are you looking for ? are you a beginner ?
> > > What did you already find ?
>
> > This is really good too:
>
> >http://en.wikibooks.org/wiki/GLSL_Programming/Vector_and_Matrix_Opera...
>
> > Plus, I wrote my own shader:
>
> >     private final String mFragmentShader =
> >         "precision mediump float;\n" +
> >         "varying vec2 vTextureCoord;\n" +
> >         "uniform sampler2D sTexture;\n" +
> >         "void main() {\n" +
> >         "vec2 center = vec2(0.5,0.5);\n" +
> >         "float intensity = 1.0 - distance(vTextureCoord,center);\n" +
> >         "  gl_FragColor = texture2D(sTexture, vTextureCoord) *
> > vec4(0.0, 1.0, 0.0, 1.0) * intensity;\n" +
> >         "}\n";
>
> > Here's a pic of it:
>
> >http://i1190.photobucket.com/albums/z449/m75214/122711002015.jpg

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