Hello,
I have an activity with a single View inside it, and I use this view
for everything I need. For getting basic key up / down events
everything works very easily and fine with this:
@Override public boolean onKeyDown (int keyCode, KeyEvent event)
{
//Log.v("lclproject", "LCLSurface.onKeyDown");
super.onKeyDown(keyCode, event);
int eventResult = LCLOnKey(KeyEvent.ACTION_DOWN, keyCode, event,
(char) 0);
if ((eventResult & 1) != 0) postInvalidate();
return true;
}
@Override public boolean onKeyUp (int keyCode, KeyEvent event)
{ ...
But my issue is that this gives only raw key presses. I would like to
also get the full combined Unicode character which might require
multiple key up events to be formed.
Is there any example on that? I searched everywhere but couldn't find
anything ... I read vaguely that one could use KeyCharacterMap for
this, but reading the docs of this class I got quite lost at how to
proceed here.
Note that I am *not* using a TextView and neither do I wish to. I am
writing my own custom drawn framework which includes text editor
components inside it, so I don't want to use TextView at all.
thanks,
Felipe Monteiro de Carvalho
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