can you post an example code /test app which demonstrates this .. (yes, i saw your image already)
-Dan On Wed, Dec 28, 2011 at 1:23 PM, carlrice <[email protected]> wrote: > I have an Android app which uses a bit of OpenGL running on a Galaxy > Nexus with ICS. After turning on hardware acceleration and using my > OpenGL activity some of those textures are stolen by the system and > now in my listviews and other UI elements. Its as if my GL pointers > obtained via GLES20.glGenTextures are not actually fresh pointers but > rather overwriting ones used by the window renderer. > > In any case there should be some sort of firewall or sandbox between > the OS screen drawing system and my app, no? > > Turning off hardwareAcceleration entirely displays fine, but the UI is > choppy (but buttery smooth on 2.2+ either way). Turning it on/off > activity by activity doesn't help either. > > Example: Normally a repeating bitmap drawable, now an image (from > camera in this case) I loaded into OpenGL in a different activity - > http://a.yfrog.com/img532/9245/t81k.png > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

