can you post an example code /test app which demonstrates this ..  (yes, i
saw your image already)

-Dan


On Wed, Dec 28, 2011 at 1:23 PM, carlrice <[email protected]> wrote:

> I have an Android app which uses a bit of OpenGL running on a Galaxy
> Nexus with ICS. After turning on hardware acceleration and using my
> OpenGL activity some of those textures are stolen by the system and
> now in my listviews and other UI elements. Its as if my GL pointers
> obtained via GLES20.glGenTextures are not actually fresh pointers but
> rather overwriting ones used by the window renderer.
>
> In any case there should be some sort of firewall or sandbox between
> the OS screen drawing system and my app, no?
>
> Turning off hardwareAcceleration entirely displays fine, but the UI is
> choppy (but buttery smooth on 2.2+ either way). Turning it on/off
> activity by activity doesn't help either.
>
> Example: Normally a repeating bitmap drawable, now an image (from
> camera in this case) I loaded into OpenGL in a different activity -
> http://a.yfrog.com/img532/9245/t81k.png
>
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