On Sat, Jan 7, 2012 at 10:28 AM, Raghav Sood
<[email protected]> wrote:
> I think that over here there might be some
> problem due to the fact that I am calling the play() method from another
> class.

So long as the code is actually executing, that should not be a problem.

You mention that there is other sound in your app, "through the game
engine". It is possible that the game engine itself is interfering
with your own audio playback. You might check with the authors of said
engine to see what the rules are.

-- 
Mark Murphy (a Commons Guy)
http://commonsware.com | http://github.com/commonsguy
http://commonsware.com/blog | http://twitter.com/commonsguy

Android Training in NYC: http://marakana.com/training/android/

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