On Sat, Jan 7, 2012 at 10:28 AM, Raghav Sood <[email protected]> wrote: > I think that over here there might be some > problem due to the fact that I am calling the play() method from another > class.
So long as the code is actually executing, that should not be a problem. You mention that there is other sound in your app, "through the game engine". It is possible that the game engine itself is interfering with your own audio playback. You might check with the authors of said engine to see what the rules are. -- Mark Murphy (a Commons Guy) http://commonsware.com | http://github.com/commonsguy http://commonsware.com/blog | http://twitter.com/commonsguy Android Training in NYC: http://marakana.com/training/android/ -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

