On Jan 12, 2012, at 4:52 PM, Muhammad UMER wrote: > Rect rect = new Rect(0, 0, w, h); > ByteArrayOutputStream output_stream = new > ByteArrayOutputStream(); > yuv_image.compressToJpeg(rect, 100, output_stream); > byte[] byt=output_stream.toByteArray();
Since you're using YuvImage.compressToJpeg, you don't need to use Bitmap at all. Just change current compression quality 100 to 0, and most importantly, you have to drop image size much lower than QVGA. There really isn't much you can do within 2-3KB range. -- H -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en