I have been developing apps for android in about 1 year and is becoming increasingly sceptical on the hardware compatibility issue on the Android platform - that is, how smoothly android apps are run on various android devices.
I do not have a lot of money to buy this and that device - but have an HTC Desire HD phone and an Acer Iconia 500 tablet, which I use for testing. Nonetheless, I experience that my apps does not run correctly on various devices. As an example, a US customers informed me that big white blobs showed up on the main screen of my Asteroid Challenge game (uses OPENGL and non-compressed transparent textures). Although the game runs correctly and shows the opening menu on my HTC and Iconia devices. I must say that although I fancy the thought of being compliant to a varied universe of devices and that the manifest setup seem to be a great way to overcome the difficulties on compatability - I still feel that Android may risk loosing ground to Apple (and Windows 8) if Google does not put more effort into ensuring that apps are running as intended and various devices - given that the developer have complied to the design standard and stated the manifest correctly. Does anyone have a thought on this issue, An Android Fan and dedicated developer, -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

