Doug, I had the link to the stuff I'm referring to in my first post: http://arunraghavan.net/2012/01/pulseaudio-vs-audioflinger-fight/
Just to clarify a misunderstanding here too, these are note MY findings.. I am only referring to the work of Arun Raghavan, who did the analysis... As a side note - my application runs also on the Open Moko phone. With much lower latency, with a really ancient CPU... (ARM920) So it's laughable if we can't get better numbers on todays high end phones! /Anton On Thu, Jan 19, 2012 at 9:07 AM, Doug <beafd...@gmail.com> wrote: > What numbers? What are you running and how? Can I duplicate your > findings using standard dev tools? > > On Jan 18, 4:04 pm, Anton Persson <don.juan...@gmail.com> wrote: > > Doug, the Case in point shows that hardware is not the issue... Using a > > STANDARD Linux audio engine (Pulse) showed 10 times improved latency > > figures on the Galaxy Nexus compared the default Android engine... This > > phone is not using cutting edge audio hardware! With those numbers doing > > what I want is definitely possible! > > > > So This is definitely caused by Googles software! > > > > regards Anton > > On Jan 18, 2012 8:47 AM, "Doug" <beafd...@gmail.com> wrote: > > > > > > > > > > > > > > > > > I would hazard a guess that a vast majority of consumer mobile devices > > > are already not suitable hardware for whatever your "pro" audio > > > requirements are. It's hard enough to find a regular consumer priced > > > PC audio board that had low latency audio and low noise. You pretty > > > much have to buy special hardware. > > > > > It sounds like there is a fire burning underneath you to get something > > > to work. If so, you might want to hire a consulting firm to > > > investigate what it really takes to get "pro" quality audio out of a > > > mobile device. My guess is that you'd have to commission both the > > > hardware and a customized Android kernel. > > > > > Doug > > > > > On Dec 11 2011, 2:48 pm, Bh1 <boosthardw...@gmail.com> wrote: > > > > However the real question is after three years of constant > development > > > > why has audio latency got worse across the board instead of better? > Is > > > > it even worth anyones time to try to get something better in place as > > > > there appears to be an agenda to make sure that android is not > > > > suitable for pro audio requirements. > > > > > -- > > > You received this message because you are subscribed to the Google > > > Groups "Android Developers" group. > > > To post to this group, send email to > android-developers@googlegroups.com > > > To unsubscribe from this group, send email to > > > android-developers+unsubscr...@googlegroups.com > > > For more options, visit this group at > > >http://groups.google.com/group/android-developers?hl=en > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to android-developers@googlegroups.com > To unsubscribe from this group, send email to > android-developers+unsubscr...@googlegroups.com > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en