I am having Image Quality problems using Canvas and canvas.scale(Scale, Scale); they look exactly like the following:
http://stackoverflow.com/questions/2041207/android-quality-of-the-images-resized-in-runtime I believe I have read all the posts on image quality problems when re- sizing bitmaps, but it doesn't seem to help when scaling with a Canvas scale(float scale). I have tried many different options as suggested by the image quality posts. BitmapFactory.Options options = new BitmapFactory.Options(); options.inJustDecodeBounds = false; options.inDither = false; options.inSampleSize = 1; options.inScaled = false; options.inPreferredConfig = Bitmap.Config.ARGB_8888;//I thought this would do it CurrentPicture = BitmapFactory.decodeFile(path, options);//Also tried decodeStream() PicturePaint = new Paint(); //PicturePaint = new Paint(Paint.FILTER_BITMAP_FLAG); //I also tried this //PicturePaint = new Paint(Paint.ANTI_ALIAS_FLAG); //I also tried this canvas.scale(Scale, Scale); canvas.drawBitmap(CurrentPicture, 0, 0, PicturePaint); I am quite concerned as I am in serious trouble if I can't get the image quality problem solved. Any help is appreciated. Thanks! -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

