> I'd still be skeptical from a security perspective Multiple jurisdictal authorities have approved our file authentication technology.
> What kind of code do you need? It's game display logic -- take commands from the game server & display appropriately. There are hundreds of games and they will not all fit on a cell phone. Players must be able to selectively download them. An individual game consists of code (Game.so) and assets, all contained within a .zip file. > It's not something you could encode into some bytecode like instruction >language or dsl? It doesn't matter that it's C++ code because it's running in a walled- off sandbox anyway. The worst-case scenario is someone else's app tries to load & run our game code, but that will fail because they cannot authenticate with our servers. That doesn't mean Google will let me do it, just that it's not the problem many think it is. -BT -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

