> I'd still be skeptical from a security perspective
Multiple jurisdictal authorities have approved our file authentication
technology.

> What kind of code do you need?
It's game display logic -- take commands from the game server &
display appropriately.  There are hundreds of games and they will not
all fit on a cell phone.  Players must be able to selectively download
them.  An individual game consists of code (Game.so) and assets, all
contained within a .zip file.

> It's not something you could encode into some bytecode like instruction 
>language or dsl?
It doesn't matter that it's C++ code because it's running in a walled-
off sandbox anyway.  The worst-case scenario is someone else's app
tries to load & run our game code, but that will fail because they
cannot authenticate with our servers.

That doesn't mean Google will let me do it, just that it's not the
problem many think it is.

-BT

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