I’ve been working on openGl in android. I want to render multiple
textures(bitmaps) on GLSurfaceViews and facing some problems. We are
stuck up in positioning the textures on the surface view based on the
vertices. We need to draw several textures and then handle drawing of
each texture individually on the surfaceview.

I want to display a guage on the surfaceview as an image and then draw
a progress moving on that image depending upon the values received.

I want multiple progress bar in such a way on single surfaceview. I am
not able to draw multiple textures on the surfaceview at different
positions. I have tried to add multiple textures on the view but they
all got loaded on the same position on top of the previous texture. As
a result i can see only one image.

In case you have worked on this type of problem statement, please
revert. Any help in this regard will be highly appreciated.

-Rikki

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