I’ve been working on openGl in android. I want to render multiple textures(bitmaps) on GLSurfaceViews and facing some problems. We are stuck up in positioning the textures on the surface view based on the vertices. We need to draw several textures and then handle drawing of each texture individually on the surfaceview.
I want to display a guage on the surfaceview as an image and then draw a progress moving on that image depending upon the values received. I want multiple progress bar in such a way on single surfaceview. I am not able to draw multiple textures on the surfaceview at different positions. I have tried to add multiple textures on the view but they all got loaded on the same position on top of the previous texture. As a result i can see only one image. In case you have worked on this type of problem statement, please revert. Any help in this regard will be highly appreciated. -Rikki -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

