I am creating a video via bitmaps updated in rapid succession (15fps). The problem is, when I call createBitmap() or createScaledBitmap(), Android creates a new bitmap, instead of overwriting the old one. This makes the system have to GC very often which in turn makes my video "shutter".
How do I allocate the memory or accomplish this so new objects aren't created with each frame? Thanks, -Mark -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

