I am creating a video via bitmaps updated in rapid succession (15fps).  The 
problem is, when I call createBitmap() or createScaledBitmap(), Android 
creates a new bitmap, instead of overwriting the old one.  This makes the 
system have to GC very often which in turn makes my video "shutter".

How do I allocate the memory or accomplish this so new objects aren't 
created with each frame?

Thanks,

-Mark

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