Hi everyone I'm writing an application in which I need to draw/display a directed graph. This graph has the possibility of having a lot of nodes so I will most likely need to be able to support scrolling and zooming for the view displaying it. I've poked around a bit and I'm torn between trying to implement this using a Canvas or OpenGL. It seems like the Canvas would be easier to get going quickly but the scrolling and zooming might become an issue, whereas OpenGL would seem to have an easier time with scrolling and zooming but I'd have to learn it (don't have any experience with OpenGL). So I guess I'm asking the people who know more than me which they would go with for creating a directed graph, Canvas or OpenGL? If you do think I should use OpenGL should I go with 1.x or 2.0?
Thanks in advance, Jason Prenger -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

