Hi everyone

I'm writing an application in which I need to draw/display a directed
graph.  This graph has the possibility of having a lot of nodes so I
will most likely need to be able to support scrolling and zooming for
the view displaying it.  I've poked around a bit and I'm torn between
trying to implement this using a Canvas or OpenGL.  It seems like the
Canvas would be easier to get going quickly but the scrolling and
zooming might become an issue, whereas OpenGL would seem to have an
easier time with scrolling and zooming but I'd have to learn it (don't
have any experience with OpenGL).  So I guess I'm asking the people
who know more than me which they would go with for creating a directed
graph, Canvas or OpenGL?  If you do think I should use OpenGL should I
go with 1.x or 2.0?

Thanks in advance,

Jason Prenger

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to