Hi Dianne,
thanks for your reply. The problem is that I'm using
RemoteViews.setImageViewUri(), so I don't have a bitmap object to set the
density.
The Uri I'm using is "content://..." which reaches my ContentProvider at
the method openFile(Uri,String).
I looked at the Android source code and I see that ImageView.setImageUri()
uses resolveUri(), and for the content scheme it
calls
Drawable.createFromStream(mContext.getContentResolver().openInputStream(mUri),
null);
which calls my openFile() method, which I implemented like this:
public ParcelFileDescriptor openFile(Uri uri, String mode) throws
FileNotFoundException {
File file = new File(getContext().getFilesDir(), "MyFile.png");
return ParcelFileDescriptor.open(file,
ParcelFileDescriptor.MODE_READ_ONLY);
}
I don't see where I can change the density to use. :(
Thanks,
Yuvi
On Sat, Feb 18, 2012 at 2:19 AM, Dianne Hackborn <[email protected]>wrote:
> Set the desired density of your bitmap:
> http://developer.android.com/reference/android/graphics/Bitmap.html#setDensity(int)
>
>
> On Fri, Feb 17, 2012 at 12:56 PM, YuviDroid <[email protected]> wrote:
>
>> Hi,
>>
>> sorry to resurrect this post...but I got into a similar problem. And as
>> the OP did, I'm using RemoteViews.setImageViewUri() to set my image on the
>> appwidget. However I noticed that my image is being scaled according to the
>> screen density.
>>
>> So, for example, on an XHDPI screen, if I have a bitmap which is 100x100
>> and I set it using setImageViewBitmap() I get the image to look as 100x100.
>> However, if I store that bitmap into a png on disk, and then use
>> setImageViewUri() my bitmap is displayed as 50x50.
>>
>> Do you know if there is a way to change this behavior? (i.e. if my image
>> is 100x100 I'd like it to remain 100x100 also after it is decoded).
>> Maybe there is a way to force some density on the ImageView itself?
>>
>> My only workaround (which sucks..) is to scale-up the bitmap before
>> storing on disk so that when it is being decoded I get back my original
>> size. But in this way I use more memory to save the image and I also loose
>> image quality..:(
>>
>> I hope someone can help me!
>> Thanks,
>> Yuvi
>>
>> On Mon, Aug 1, 2011 at 8:05 PM, Ash McConnell <[email protected]>wrote:
>>
>>> Thanks Kostya and Dianne, setUri works as expected. I had to create the
>>> files using context.openFileOutput. Unfortunately that means I loose the
>>> ability to use directories. I can't see a "Java" way to set permission on
>>> files, it can be done with native methods, but that seems like overkill.
>>> I'll do some more googling.
>>>
>>> Thanks again for the help, I was worried that this problem might have
>>> been a show-stopper.
>>> Ash
>>>
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>>
>>
>>
>> --
>> YuviDroid
>> Check out Launch-X <http://android.yuvalsharon.net/launchx.php> (a
>> widget to quickly access your favorite apps and contacts!)
>> http://android.yuvalsharon.net
>>
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>
>
>
> --
> Dianne Hackborn
> Android framework engineer
> [email protected]
>
> Note: please don't send private questions to me, as I don't have time to
> provide private support, and so won't reply to such e-mails. All such
> questions should be posted on public forums, where I and others can see and
> answer them.
>
> --
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--
YuviDroid
Check out Launch-X <http://android.yuvalsharon.net/launchx.php> (a widget
to quickly access your favorite apps and contacts!)
http://android.yuvalsharon.net
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