Hi, I've got a multiplayer game where users can play up to 5 games at a time for free. I'd like to offer the option to pay $N to play up to 10 games at a time.
This seems likes a perfect use-case for paypal, but it sounds like the marketplace terms forbid this. The 30% cut that marketplace would take for this seems a little unfair because the additional load would be placed on my game servers, not on google. There also seem to be some disturbing unsolved bugs with the in-app billing system: http://code.google.com/p/marketbilling/issues/detail?id=14 So there are companies like Papaya and other music distributors that let you buy content through their apps, are they also sharing up the 30% via google's in-app billing? Just curious before I dive into anything, the in-app billing doesn't look very straightforward at a glance and time is limited as always.. Thanks -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en