Hi,

I've got a multiplayer game where users can play up to 5 games at a
time for free. I'd like to offer the option to pay $N to play up to 10
games at a time.

This seems likes a perfect use-case for paypal, but it sounds like the
marketplace terms forbid this. The 30% cut that marketplace would take
for this seems a little unfair because the additional load would be
placed on my game servers, not on google.

There also seem to be some disturbing unsolved bugs with the in-app
billing system:

    http://code.google.com/p/marketbilling/issues/detail?id=14

So there are companies like Papaya and other music distributors that
let you buy content through their apps, are they also sharing up the
30% via google's in-app billing?

Just curious before I dive into anything, the in-app billing doesn't
look very straightforward at a glance and time is limited as always..

Thanks

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