Just to add to this - here is the documentation for SurfaceTexture<http://developer.android.com/reference/android/graphics/SurfaceTexture.html>in android reference. It describes that Camera and MediaPlayer output can use SurfaceTexture as the destination for output. Camera version works - how is MediaPlayer implemented in this, since the output for the MediaPlayer can only be a SurfaceView.holder? Or am I missing something very basic?
On Thursday, March 8, 2012 7:45:20 PM UTC-5, narkis wrote: > > I am developing a UI in Renderscript that will need to handle video - > several questions: > RSTextureView can handle a Camera, MediaPlayer is mentioned as well, > using functionality through setting the > Camera.setPreviewTexture(surface) - > how is the MediaPlayer usable in this? > > Is it possible to use MedaPlayer directy in Renderscript to fetch > rs_allocation to use as a texture? That would be ideal! > Thanks > > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

