Sorry, I figured it out.  I had to edit the AVD and explicitly add
audio support to the parameters.  I don't recall doing that before,
but it made sense when I saw it.  Head's up to anyone else having
similar problems.

Cheers!

On Mar 10, 7:51 pm, Keith Wiley <kbwi...@gmail.com> wrote:
> I used to be able to simulate audio recording in the emulator by
> passing in "-audio coreaudio".  Something has changed though (I've
> undergone several SDK updates of course) and now my app doesn't get
> any audio.  It initializes AudioRecord just fine but each call to
> mAudioRecord.read() leaves the buffer full of 0s.  It returns the
> buffer length so it acts like it put bytes in the buffer, but it put
> 0s as if it isn't getting any audio signal at all.
>
> Any ideas what changed or how to fix it?
>
> Thanks.

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