Sorry, I figured it out. I had to edit the AVD and explicitly add audio support to the parameters. I don't recall doing that before, but it made sense when I saw it. Head's up to anyone else having similar problems.
Cheers! On Mar 10, 7:51 pm, Keith Wiley <kbwi...@gmail.com> wrote: > I used to be able to simulate audio recording in the emulator by > passing in "-audio coreaudio". Something has changed though (I've > undergone several SDK updates of course) and now my app doesn't get > any audio. It initializes AudioRecord just fine but each call to > mAudioRecord.read() leaves the buffer full of 0s. It returns the > buffer length so it acts like it put bytes in the buffer, but it put > 0s as if it isn't getting any audio signal at all. > > Any ideas what changed or how to fix it? > > Thanks. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en