You mean as he had been told to do in the other thread he posted?

Even as a bare minimum, download some examples from any of the many 
frameworks out there (e.g. libgdx) and look at how they are structured. 
 Unfortunately, that would likely mean you'd lose some understanding in the 
process.

On Monday, March 12, 2012 6:24:52 PM UTC, Spooky wrote:
>
> On Mon, Mar 12, 2012 at 10:11:09AM -0600, Justin Anderson wrote:
> > I would seriously recommend reading this before posting additional
> > questions on here:
> > http://catb.org/esr/faqs/smart-questions.html
>
> And then read "Beginning Android Games.
>
> Later,
>    --jim
>
> -- 
>
>

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