Hello, I am developing an android game that should use an on-screen joystick for moving a bitmap on the screen. I got my graphics for the joystick painted on the screen and now I want to implement the behaviour.
There is just one bitmap i need to move. The joystick consists of a background image and a knob image. It would be great if someone could tell me how I should implement the joystick. The knob image should move with the movement of the finger but should stay in the bounds of the background image. And I need to apply the movement vector to my other bitmap. Is anyone out there who could help me? fyi. there are billions of games out in the android market, using a virtual joystick, but I cannot find any tutorial on this topic. I don't use a game engine and I will not use a game engine, so I have to implement it on my own. (this is not optional, most game engines are not suitable for my needs) -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

