I started that book but couldn't find time to continue :).

This game is almost finished and my aim was to make something fast, so
I will release it this way but if it attratcs attention I plan to work
on new version after I read that book :)

Thanks.

On Apr 7, 5:22 pm, Adam Ratana <[email protected]> wrote:
> What you're trying to do is a common operation for graphics/games.  If
> you're doing a game, I would suggest just doing this in openGL -  you would
> create a texture altas out of 1 large bitmap (say 1024x1024), with your
> individual textures (or frames of a sprite) all packed in.  Then you can
> map from a part of that bitmap to a part of the surface you're drawing to,
> by specifying vertices.  You could then, instead of rotating the entire
> surface, just translate and rotate the destination vertices.
>
> Some resources that help with this will be libgdx (open source graphics
> engine for Android) created by the author of Beginning Android Games, a
> book which was very helpful in explaining these things to me when I wanted
> to do something similar.
>
>
>
>
>
>
>
> On Friday, April 6, 2012 9:07:53 PM UTC-4, elix wrote:
>
> > Hi
>
> > I was trying to find an appropriate way to draw a portion of a bitmap
> > rotated onto the canvas.
>
> > Rotating canvas does not seem appropriate for my situation; I am working
> > on a game, there will be up to 30 soldiers on the screen. Rotating the
> > whole canvas seperately for each of them does not seem nice.
> > I can't apply rotation to a matrix and use it in canvas.drawBitmap(source,
> > matrix, paint) method. It works for the whole bitmap. I need to draw only a
> > portion of bitmap at each frame. I am using sprite animation.
>
> > Somethings could be done using Bitmap.createBitmap(...) method but making
> > bitmap creations continuously at each frame isn't nice. While writing these
> > something came to my mind :), may be I could divide the frames into
> > different bitmap objects at initialization phase using this createBitmap
> > method, then apply rotation to these bitmaps using matrix.
>
> > Anyway, I will try this but I would be glad to hear better approaches.
>
> > --
>
> > Emre

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