Well, I’m here today to post some information about the Android Game Development Library I has been developing the last couple of months!
Spiller is an close source game-making library that is not now available for free for personal use. Written entirely in Java, and designed to be used with free development tools such as Eclipse, Spiller is easy to learn, extend and customize. It’s based on the Actionscript 3 game development library Flixel. It has been developed so the games made with it could be run within any Android Device despite their Android version or hardware specifications. It has been developed using Android 2.3.3 libraries, but it shouldn’t give any trouble under Android 2.2 For the implementation of the main graphic system I use the 2D CPU system instead the OpenGL and hardware accelerated system (which uses the GPU). I want to make the library fully useful for the older and low devices, but I plan to create a module in the short time that allow to use CPU or GPU, just changing some config, in order to make the library more powerful. *It's now useful for developing games, and I'm looking for some people who wanna test and help me increase it's quality.* If someone wanna try it just contact me here or in my website [image: :)] Well, It’s now time for you to see a little video of what can we do with library: Android Game Development Library Example<http://youtu.be/iwKhzOLa1UA> For further info visit: http://ratalaika.com -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

