I did eventually figure out how to pre-allocate a Bitmap. After looking at the documentation more closely.
I realize you can create a ByteArray, and the BitmapFactory has option for using a ByteArray to store the bitmap, instead of allocating its own memory. You can then reuse ByteArray for several bitmaps, assuming your finished with one bitmap before you use it for the next bitmap. On Monday, September 27, 2010 3:56:00 PM UTC-4, Brian wrote: > > Hello is there any way to pre allocate the memory required for a > bitmap. Android's memory model is making it very difficult for me to > cache images I need to cache. > > It would seem the problem is because the VM heap rarely shrinks > itself, so I would like to just allocate memory for bitmaps ahead of > time? but I can not figure out how to do this? > > Any help please! -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

