Hello, googling for the following problem got me a lot of hits where people ask or rant about this but no actual explanation so I figured I'll ask here, perhaps someone has an update on the problem.
I'm using stock GLSurfaceView, only subclassed to get onTouchEvent(), the rest of it is standard. When coming back to my app (*not* starting it anew, that seems to work as expected) I get the following sequence of calls: onSurfaceCreated() onSurfaceChanged() onDrawFrame() onSurfaceChanged() onDrawFrame() onDrawFrame() onDrawFrame() ... The (by now standard ;-)) question is: why is onSurfaceChanged() called twice? The calls are identical as far as the callee can tell, the GL10 argument refers to the same GL10 instance, the width & height are the same, too. The other question (might have been asked before, too, I haven't come across that if so) is: the single onDrawFrame() call which occurs between both onSurfaceChanged() calls is strange because whatever gets drawn during that call (might be just a simple glClear(), or a full scene render, doesn't matter) never seems to make it to the screen, never becomes visible. Why is that? I'm trying to figure out whether it's safe to ignore the issue or hack around it, and to decide that it'd be very helpful to understand the causes. Thanks in advance! -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

