On Apr 30, 11:34 am, ThomasWrobel <darkfl...@gmail.com> wrote: > I also use the JPCT 3D library in my app, as well as using the camera > preview as a background, so the app is pretty heavy overall.
My first hunch would be issues in the platform openGL implementation that probably uses. It would be worth doing some web searching on the phone model - it's possible others have found the same issue. Also you may want to figure out if you are getting a kernel reboot, or an android runtime framework crash & restart while the kernel continues running. Once you get adb working, look in /proc/uptime shortly after a crash - if it's a low number of seconds, your kernel rebooted, if it's a high number likely just the framework crashed and restarted. (You'll probably also see a bootloader splash screen after a power-on or kernel reboot, before the more lengthy startup animation that runs while the android runtime framework gets itself going.) It goes without saying, that if the platform is working as intended, there is nothing an app can do to cause a reboot, so the fact that it is happening means something is broken with the device/android build. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en