hi, is anybody knows when it will be possible to run  OpenGL ES 2.0 app on 
x86 images? 
x86 more faster to work with it.

On Friday, March 23, 2012 1:18:06 PM UTC+6, Romain Guy (Google) wrote:
>
> The emulator itself supports OpenGL ES 2.0 already with the -gpu flag,
> but it requires a system image with adequate drivers. There is no ETA
> at the moment. FWIW, I gave a demo of the emulator running with x86
> and OpenGL ES 2.0 at the GDC in San Francisco a couple of weeks ago.
>
> On Thu, Mar 22, 2012 at 5:56 AM, Andrew Demidenko <[email protected]> 
> wrote:
> > any news?
> >
> > On Saturday, May 21, 2011 3:22:53 AM UTC+6, David Turner wrote:
> >>
> >>
> >>
> >> On Fri, May 20, 2011 at 6:07 PM, Thomas <[email protected]> 
> wrote:
> >>>
> >>> I'm wondering if Google has any plans to include OpenGL ES 2 support
> >>> in the Android emulator at some point in the future?
> >>
> >>
> >> Yes, we're working on it. No ETA, we'll announce it when it's ready.
> >>
> >>>
> >>>  ES 2 is becoming
> >>> increasingly more important as users upgrade for 2nd generation
> >>> Android phones and the percentage of 1st generation phones (that do
> >>> not support ES 2) diminishes.  I'm considering not supporting earlier
> >>> versions at all (as of now, they are less than 6% of the total market-
> >>> see
> >>> 
> http://developer.android.com/resources/dashboard/platform-versions.html).
> >>> The only solution at the moment is to either compile OpenGL ES 2 code
> >>> straight to a desktop OS (provided you're only using features
> >>> compatible with standard OpenGL) or to get a 3rd party OpenGL ES 2
> >>> emulator.
> >>>
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> >>
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> -- 
> Romain Guy
> Android framework engineer
> [email protected]
>
>

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