Hi All,

I started to play with SurfaceTexture as Camera preview output but I'm seeing 
tons of these warnings on LogCat console (I'm guessing it's per frame at pretty 
close to 60FPS);

05-16 12:36:03.620: W/SurfaceTexture(12842): [unnamed-12842-0] updateTexImage: 
clearing GL error: 0x502

I'm a bit uncertain whether this is a problem with Samsung Galaxy S2 I'm using, 
or the way I'm utilizing SurfaceTexture, which is simply a flag for triggering 
SurfaceTexture.updateTexImage() once new frame is available (I'm using 
RENDER_WHEN_DIRTY);

@Override
public synchronized void onDrawFrame(GL10 unused) {
…
if (mSurfaceTextureUpdate) {
        mSurfaceTexture.updateTexImage();
        mSurfaceTexture.getTransformMatrix(mTransformM);
        mSurfaceTextureUpdate = false;
…
}

@Override
public synchronized void onFrameAvailable(SurfaceTexture surfaceTexture) {
        mSurfaceTextureUpdate = true;
        requestRender();
}

Any ideas what might be causing this, and most importantly, should I pay much 
attention to this at all as application seems to work 100% ok?

--
H

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