I also need it for the same reasons and unable to find a workaround. I
also notice similar behavior if switched between portrait and portrait
inverted, the onConfigurationChanged() is not called.

On Mar 29, 2:21 am, Mark Carter <[email protected]> wrote:
> In my case, I need to for the camera (otherwise the image will appear
> upside down).
>
> Some apps (like Paper Camera) get around this by not allowing the screen to
> rotate, and so the SurfaceView (used by the Camera) is more like a window
> (through the device).
>
> At risk of this post going off on a tangent, the "window" strategy makes
> sense. In other words, when the user rotates the screen, leave the
> SurfaceView as it is and only reposition/redraw the controls. I imagine
> this is quite hard (because you would be effectively drawing the controls
> upside down), and so not worth the effort.
>
> Other reasons for caring about which side the screen is up, include
> anything that uses the orientation sensor, such as games.
>
>
>
>
>
>
>
> On Thursday, March 29, 2012 2:06:51 PM UTC+8, Zsolt Vasvari wrote:
>
> > Just curious, why do you care which side of the screen is up?
>
> > On Thursday, March 29, 2012 9:57:14 AM UTC+8, Mark Carter wrote:
>
> >> I've seen a few other questions similar to this but no answers.
>
> >> Rotating from portrait to landscape (either direction) and back again, we
> >> get the helpful call to onConfigurationChanged().
>
> >> However, when rotating from landscape to landscape (through 180 degrees)
> >> onConfigurationChanged() is not called.
>
> >> I've seen mention of using OrientationEventListener but this seems flakey
> >> to me because you can rotate quickly around without triggering a display
> >> orientation change.
>
> >> I've tried adding a layout change listener, but with no success.
>
> >> So the question is, how to reliably detect such a change in landscape
> >> orientation?
>
> >> Note: I also posted this on SO:
> >>http://stackoverflow.com/questions/9909037/how-to-detect-screen-rotat...

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