I'm developing a graphics-intensive application for Android 2.2 and
above.

I know that starting with Honeycomb, bitmaps are stored on VM_HEAP
instead of their native bitmap heap.

Does this influence the effective memory usage of my application? I
mean, e.g., if my app for pre-Honeycomb devices uses X MB of the VM
heap, and has Y MB bitmaps (stored on native heap), then I hope it
won't start using X+Y MB from the VM heap if it's installed on a
Honeycomb or newer device.

This does not sound logical. Instead, I guess that bitmap size is
counted against the VM limits even prior to Honeycomb, otherwise why
would "bitmap size exceeds VM budget" errors appear? So they're stored
on their native heap but still counted against VM_HEAP size maximum).

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