As a standalone app, it might be difficult, since the problem does not
seem to occur if we look at content of the buffer through java code.
But it does have a problem if openGL tries to access it to render, so
to get the bug requires a lot of code around it.

To get the bug to repro, in the API demos, in Cube.java :

- Remove line 75.
mVertexBuffer.put(vertices);

- After the call to mVertexBuffer.position(0), add the following
code :

        for (int i = 0; i < vertices.length; i ++)
                mVertexBuffer.put(vertices[i]);

Essentially adding vert data one entry at a time, instead of in one
shot.

You'll see the "cube" displayed is not a cube at all. The verts are
messed up. But how it's messed up is different each time you run it.

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