Are you sure you are getting a 16bit z-buffer?
What values of near and far are you using?

On Tuesday, May 29, 2012 3:51:18 PM UTC+1, Yan wrote:
>
> I'm getting z-fighting polys on every Android device I test, but the 
> same code has been working on ancient OpenGl platforms. The depth 
> seems to behave as if it even less than 16, even with polys a 
> magnitude apart than ususal. Is this another something specific to 
> OpenGLES implementations? 
>

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