There is a Perl script available that will convert models to a header file that you can include to your Vuforia project - http://heikobehrens.net/2009/08/27/obj2opengl/ This will generate a set of arrays, that describe the vertices, normals and texture coordinates. Be sure that you're using glDrawArrays and not glDrawElements for rendering. Otherwise the procedure is the same as that demonstrated in the SDK's sample projects.
Here is a thread on the Vuforia developers forum that describes the steps for integrating and rendering these models, which provides some code examples - https://ar.qualcomm.at/arforums/showthread.php?p=1207#post1207 The Vuforia Dev forum is a good place for following up on this question, if you run into any difficulties. On Friday, June 1, 2012 2:08:43 AM UTC-4, Rajesh Singh wrote: > > Hello. > > I was wondering if anyone has had any experience loading up any complex 3D > models with the NDK in conjunction with using the Qualcomm AR Toolkit? > > Need to know if anyone has any good examples, ideas or hints? Everything > I'm doing to attack this problem is failing. Can load up the data in C++ > but can't get my binding to the GL buffers working as I would expect it too. > > Cheers, > Raj > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

