Hi,

I am implementing an standalone client/server protocol to make one of my
games online capable. One of the problems I have found is that some
strings passwed between client and server may have characters that must
be encoded on UTF-8 (like spanish ñ for example).

The first thing I though was using hexadecimal notation for each char,
so an string like ESPAÑA will be enconded and sent as:

004500530050004100D10041

But I rather like to avoid this, since it generates an unnecessary
network load for just one char, and I expect to have hundreds of
concurrent connections, so it is important to loose all the fat I can...

I have found this altenative notation may be a good alternative:

ESPAU+00D1A

But I did not found where it is documented, also I do not know if
Android has native functions to handle this, that may be an interesting
advantage for prefering one notation over another.

Also this one, claimed to be "JavaScript escapes" looks interesting,
with the same load than the previous one:

ESPA\u00D1A

I am using this online tool for my testings:

http://www.rishida.net/tools/conversion/

Well, bearing in mind that the client will be written in Android, and
the server in PHP, what you think should be the best option for encoding
UTF-8 chars during transmission?

Regards,

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