Thanks a million. Again. ;-) On 21/06/12 23:14, Nobu Games wrote: > You can use a regular Java resource > bundle<http://en.wikipedia.org/wiki/.properties>which can be fully localized. > They are a set of files ending with > .properties which you can use for storing the button coordinates for each > local. > > Just create in one of your packages a set of files with the same base name > ("ButtonCoords" for example), followed by an underscore and the locale like > "_en_US" or just "_en". The suffix is ".properties": > > *ButtonCoords_en.properties:* > homeButton = 10,10,100,100 > closeButton = 20,20, 200,200 > ... > *ButtonCoords_fr.properties:* > homeButton = 12,11,105,105 > closeButton = 22,22, 201,201 > ... > > Then you need to load that properties file with following code. Java > automatically takes care of picking the correct file for the currently set > locale: > > ResourceBundle bundle = >> ResourceBundle.getBundle("path/to/package/ButtonCoords"); >> > The retrieved bundle object will be something like a HashMap that maps > Strings ("homeButton", "closeButton") to their according values. > > String coordsStr = bundle.getString("homeButton"); > String[] coordsArray = coordsStr.split(","); >> int[] coords = new int[coordsArray.length]; >> int i = 0; >> >> for(String coord : coordsArray) { >> coords[i++] = Integer.parseInt(coord.trim()); >> } >> > Make sure to provide a default .properties file without a locale (name it > just ButtonCoords.properties) so there won't be an error when someone plays > your game with an unsupported locale. >
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