I'm writing a game engine including a particle system.
Every particle uses an update function ones per per logic cycle, to update it's 
state (position,color etc.) To keep it flexible,a own update function should be 
provided for every particle system,but I  don't want to implement a own class 
for every possible system configuration.

It's important for me that a new possible system could be provided after 
compilation, including a new update function. Thus runtime code compilation is 
needed.

A first naive approach using luajava was far to slow for a method called about 
5k times per frame. I need a way to compile to Dalvik bytecode at runtime.

Has anybody done sth like this, it seems impossible without the javac class?
A scripting language supporting compilation to Dalvik DEX code would also help.

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