I'm writing a game engine including a particle system. Every particle uses an update function ones per per logic cycle, to update it's state (position,color etc.) To keep it flexible,a own update function should be provided for every particle system,but I don't want to implement a own class for every possible system configuration.
It's important for me that a new possible system could be provided after compilation, including a new update function. Thus runtime code compilation is needed. A first naive approach using luajava was far to slow for a method called about 5k times per frame. I need a way to compile to Dalvik bytecode at runtime. Has anybody done sth like this, it seems impossible without the javac class? A scripting language supporting compilation to Dalvik DEX code would also help. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

